ENT.Type = "point"

function ENT:KeyValue( key, value )
	if ( key == "team" ) or ( key == "Team" ) then
		self.Entity:SetTeam( tonumber(value) )
	end
end 

function ENT:SetTeam(team)
	self.Entity.Team = team
end

//use this to determine the team
function ENT:GetTeam()
return self.Entity.Team or math.random(1,2) end